BIRT 3.7
Written by: Michael Williams
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By dotCore
via front2backdev.com
Published: Jan 10 2012 / 16:58

24 years ago I was given a gem under the Christmas tree: The Legend of Zelda, (TLOZ) for the Nintendo Entertainment System (NES) which is without a doubt my favorite video game of all time. The game was innovative. It had a persistent memory module and non-linear map exploration, which were both very rare for console games in 1987. The game itself had a number of cool computer science techniques buried in the assembly, but that is not what I want to focus on here. I want to talk about how playing the game can inform Software Engineering.
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